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The present research was conducted to examine the impact of video games on changing the levels of aggression
and loneliness in adolescents. It was hypothesized that the adolescent and male pathological gamers are more
aggressive and lonely than non-pathological and female gamers. In this study three scales were used, the first
one was to measure the pathological video gaming by Video Game Addiction Scale of Gentile (2006); the
second scale was to measure loneliness by R-UCLA Scale of Russell (1996 ), the third scale was Aggression
Scale of Pamela Orpinas (Orpinas, 2001). The sample consisted of 150 adolescents, divided into 76 male and
74 female, age ranged from 12 to 20 years. Results indicated a significant variation between males and females
on Video Game Addiction scale. There is also a significant difference between males and females in the
loneliness scale, and there is a significant difference between males and females on the aggression scale. It was
concluded that pathological video gaming can induce aggression and create feelings of loneliness among
adolescents.
Halima Sadia Qureshi , Mussarat Jabeen Khan, Uzma Masroor. (2013) Increased Aggression and Loneliness as Potential Effects of Pathological Video-Gaming among Adolescents, Pakistan Journal of Social and Clinical Psychology, Volume 11, Issue 1.
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